Game Design Document: Define the Art & Concepts
€0, aangeboden door Coursera
About this course: The Capstone project is a place for you to develop your game idea into a fully-fleshed proposal. A game design document is your game bible, the go-to document that defines the genre of your game, its look and feel, and the evolution of gameplay. This four-part capstone project guides you to distill and improve the foundational aspects of your game so that you may express your ideas in a clear and productive way.
Created by:Â Â Â California Institute of the Arts
Taught by:Â Â Â Â Dariush Derakhshani, Faculty, Character Animation
School of Film/Video
Taught by:    Théotime Vaillant, Instructor, Experimental Animation
School of Film/Video
Basic Info
Course 5 of 5 in the Game Design: Art and Concepts Specialization.
Commitment
6 weeks of study, 2-4 hours/week
Language
English
How To Pass
Pass all graded assignments to complete the course.
User Ratings
4.2 stars
Average User Rating 4.2See all 5 reviews
Course 5 of Specialization
Create Imaginative Games. Design a video game for independent distribution in just four courses.
Game Design: Art and Concepts
California Institute of the Arts
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Coursework
Each course is like an interactive textbook, featuring pre-recorded videos, quizzes and projects.
Help from your peers
Connect with thousands of other learners and debate ideas, discuss course material, and get help mastering concepts.
Certificates
Earn official recognition for your work, and share your success with friends, colleagues, and employers.
About California Institute of the Arts
CalArts has earned an international reputation as the leading college of the visual and performing arts in the United States. Offering rigorous undergraduate and graduate degree programs through six schools—Art, Critical Studies, Dance, Film/Video, Music, and Theater—CalArts has championed creative excellence, critical reflection, and the development of new forms and expressions.
Syllabus
WEEK 1
Week 1: Ideation
Welcome! In this first week we’ll lay out the structure of the course, and what milestones you will have to meet each week. At the end of this week is your first required assignment: presenting your preliminary game idea to your peers.Â
4 videos, 8 readings
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Graded: Ideation and Market Test (required)
WEEK 2
Week 2: Prototyping and Playtesting
In week two we’ll take a look at several different ways of making a prototype (some of which you’ve seen before) and play testing. This week’s milestone is optional, but encouraged: use the opportunity to get early feedback on your game design document draft. ...Â
1 video, 11 readings
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WEEK 3
Week 3: Prototyping and Playtesting continued
In week three we’ll continue with refining our prototype. Your milestone at the end of this week is required!Â
Graded: Create a Prototype, phase 2 (required)
WEEK 4
Week 4: Visualization
In week four we will start concretizing the look and feel of your game with visuals and other descriptive materials, capping it off with an optional milestone assignment. Â
2 videos, 2 readings
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WEEK 5
Week 5: Visualization continued
Week five is a continuation of the last: refine your visual materials and upload them for one last pass before the final (required). Â
2 readings
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Graded: Visualization, phase 2 (required)
WEEK 6
Week 6: Presentation
The final week! Your finished, polished game design document is submitted for final review. Check out the bonus material later this week as well. Good luck!Â
2 videos, 1 reading
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Graded: Final Presentation